Comments Comment by Exovaldes Nethermancer Sepethrea: Apart from epic gems, embedded loot drops don't match to plain text next to them. Comment by Otto61 Just did this the first time - should note that after you clear the second boss, stuff just starts spawning as you walk forward towards the third. So drink quickly between waves. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide!
These are issues acknowledged in Blizzard posts that are planned to be resolved. Problem: This client-side issue causes some players to not be able to see the elevator. This occurs on a per-instance basis. Patch 2. Problem: Under certain circumstances, the elevator gateway remains closed after the group wipes. This issue is still not fixed as of 7 March, in patch 2. Note: GM stated that devs have asked that players not be ported to the other side of the gate after this occurs, as this may cause other problems.
Problem: If attempting to reset the final boss by running towards the elevator, sometimes he may bug, keeping the remainder of the instance inaccessible. When Pathaleon mind-controls the players, they will release and fall under the map. When this happens, the client may be disconnected and will have difficulty getting back on. After this, Pathaleon and his adds will be scattered between several rooms in the back half of the instance, rendering the instance unplayable. Currently Patch 2.
The Mechanar, among other instances, was once famous for allowing Rogues and some druids the opportunity to solo their way to several chests inside the instance, boosting the clever Rogues' economy quite a bit as they didn't need to share the chests with anyone. As a result, chests within instances were removed in patch 2.
Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. Instances Raids Scenarios Sanctuaries Worlds. Movie info. Believe me I just did this and it was the smoothest run I've done yet. Comment by As of now Patch 2.
ALL mechanical mobs. Comment by Can someone please post average run times? Both normal and heroic - Thx! Done it with alot of other grps, but this is the grp setup i like the most:. Comment by Garryman Just want to say, that mechanical guys, that use charged fist cannot be afflicted by CoT. They are now immune to this spell in heroic mode. I don't know, if they can be CoTed at normal, cause i forgot the last time i made normal Mech run.
Comment by For you mages, when the Astromages uses "Fire-Shield" you can steal it. Gives about fire damage per 3 sec. Comment by irharry Updated heroic mech - a number of changes have been made since the two below were written.
Mech is a mid difficulty heroic, the first three badges are comparitively easy and can be farmed in about 30 mins by an experienced group, making this a very attractive farm instance. The final two badges are considerably harder however. Nothing special here, spank and tank. He has an aoe that does reasonable damage, but its not too bad. Continue to clear back down the ramp to capacitus room, making sure to hug the left hand side. At the bottom of the ramp pull the destroyer.
They wont like it, but the destroyer will out out roughly EXTRA dps on your tank while charged fist is active, so its worth interrupting. As the charged fist is spell dmg, warriors can reflect some of the extra dmg if the charged fist does get off.
Capacitus has a HUGE hit box, so the best strat for this guy is similar to normal mode. Pull him back to the ramp you cleared, and have your tank stand at the edge of the ramp, about 10 yards up. Pull capacitus to him as a lock i use my imp to pull him, hunter md is even better, whatever you have available , and tank capacitus beside the ramp. Because he is below the ramp, but the tank is on the ramp, the bombs he spawns will sit down the bottom and not touch the group.
Ask everyone to move to the bottom of the stairs when they have a negative charge, and move up the stairs when they have a positive charge except the tank, who stays still , if everyone moves up or down as needed when the charges are on this fight is very easy. Its also good for whichever group has the same charge as the tank to move in a bit so they are close enough to the tank to give him the buff also, otherwise aggro is very trickey. Move onto the glass area capacitus patrolled and pull the next keyholder, again, pretty simple tank and spank.
This guy has a jackhammer effect that you need to avoid, but he emotes just before to warn you. I usually ask ranged dps to stop as well just to avoid agro issues, but if your tank had plenty of threat up they may not need to. Clear up the ramp to sepethra's room, some trickey trash here. The melee mobs CAN now be seduced by a succubus previously they weren't. The astromancers buff can be spellstole by mages, its a damned nice buff so definately worth it. Leave sepethra for now.
The ramp is trickey, you may be best to kill each wave seperately. Pull the last mob in each wave back near the elevator and jump on as soon as the last mob is killed. Its particularly usefull ont he last wave before pathaleon, as he's obviously hard if you're ready when he aggros you.
Comment by Hegalla Some people say that rogues can make alot of money here, why is that? Comment by Mechanar Tinkerer packs despawns after you pull Pathaleon the Calculator maybe after you clear way 2 him or something like this i dont have time for tests only 2 runs - heroic so i dont know when this exactly happen.
Comment by how much time it takes to run mech?? Comment by dlanod This used to be a very easy Heroic run, collecting five Badges of Justice three off the bosses and one off each mini-boss in the first room.
This is changing in Patch 2. Instead, each party member'll be able to collect a single Badge from the chest opened by collecting the key gems from the mini-boss. Instead, the Cache of the Legion contains a Badge of Justice for each player present. Comment by Colbol This is the most commonly done instance on Heroic mode. Comment by how come u get this instance in LFM at 68 if you require a flying mount?
Comment by Karelina On heroic mode, there is one mob in particular which is notorious for killing tanks no matter how hard they try, and can generally be considered tougher to kill than any of the bosses in Mech Tempest-Forge Destroyer As a smart warrior tank, however, they are fairly easy to avoid dying on, and your party will love you for it.
At the start of the fight, build threat like normal, and when they use Charge Fist, drop Concussion Blow. From this point on, you want to only spam Heroic Strike to hold aggro, this will keep you from triggering a global cooldown.
The instant it starts casting Charge Fist, use Shield Bash to interrupt it. Now for the next 12 seconds while Shield Bash is on cooldown, resume normal threat cycling.
As soon as it comes off cooldown again, resume spamming Heroic Strike so you don't trigger global cooldown. I believe Charge Fist appears to have about a 12 or 15 second cooldown, if you do it like this, you'll be able to survive without much difficulty after your first few tries.
Comment by Just did this in an hour, on heroic, with a resto Shaman in elemental gear, Fury Warrior, Hunter and a priest as healer and me as Tank warrior. Very smooth run with only one wipe on one of the destroyers, wasn't even from their charged fist, healer just got distracted Very simple pulls, not that hard hitting, very fun dungeon and with a good number of badges.
This is fast becoming my favorite dungeon to tank, the fact Sun eater drops is just a bonus. When Pathaleon Enrage s, he will destroy all remaining Nether Wraith s. The hardest part of this fight might be players having low Mana or resources after dealing with the gauntlet. Make sure to drink up as much as possible before Pathaleon engages your group. Make sure to use any stuns, disarms or crowd control available to you on any mind-controlled players. The pulls in The Mechanar are generally small, so no significant amount of AoE is needed.
No crowd control is required, but having a Warlock in your group will make the run significantly easier as both Fear and Banish will get a high amount of use in this dungeon. This guide has been written by Abide, TBC veteran for nearly a decade. Warrior tank and multi-class expert currently playing on Herod Horde. You can also see him live on Twitch. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III.
Diablo II. TBC Classic. Path of Exile. New World. More Games Diablo IV. WoW Classic. Overwatch 2. Borderlands 3. Last updated on Jul 25, at by Abide 1 comment. The Mechanar Quests 2. The Mechanar Entrance Location 3. Layout of The Mechanar 4. Reputation From The Mechanar. Notable Trash in The Mechanar 6. Overview of Bosses in The Mechanar 7.
Recommended Group Composition for The Mechanar. The Mechanar Quests. The Mechanar Entrance Location. Layout of The Mechanar. Normal Difficulty. Heroic Difficulty. Notable Trash in The Mechanar. Gatewatcher Gyro-Kill. Gatewatcher Iron-Hand.
0コメント