Since each map seemed to have their own special 'Wunder' Weapon. Excluding the waffe being on the first set of maps. Motto: If you are the one who gifted me gold I'd like to say thanks but I don't know whoto thank Pm me! How would ghost help in zombies. Give you extra time to get into a glitch lol? Why is he adding new stuff to his thread on TTG? Why would he change his description of what PHd flopper does? You need to be a member in order to leave a comment.
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Login with Discord. Facebook Twitter Discord YouTube. In my opinion, one person should be at Stamin-Up and one at Flopper. These are both great trains, Stamin-Up being very underrated.
The 74u here makes a great weapon to use. If P1 Flopper train uses just the MP5K and if P2 Stamin-Up guy just uses the 74u, pack-a-punching is possible at round 11 or 12, depending on when you get monkeys. If you get monkeys on 11, it's probably best to have only Jugg and the perk you got for free.
Defend the perks the way you see fit. Leave a crawler at the end of 12 or whenever you have enough points and go Pack-a-punch. Running circles in the PaP room is made substantially easier with Stamin-Up. PaP your starter pistols. This just opens up the PaP room. Now the beauty of the strategy begins. P2 with 74u should switch for MP5K for a round. Don't sweat not getting the latter two if you can't. You need a long-lasting points gun first and foremost. Galil is the same.
After you start chewing through ammo, upgrade. Only use these guns to kill the zombies. Drops Max Ammo, Double Points, etc. While it may seem like this would take a while, you rack up an insane amount of points. On only round 33, Chopper had K points. What does this mean? You get an insane amount of drops. These increase your firepower, save ammo and what not. With this strategy, getting to round 30 in 75 minutes is all well and possible.
To round 35, use a mix of both. At this time, P2 can move back to Stamin-Up area and train there with power weapon and 74u un-upgraded. P1 should buy an MP5K. Upgrade the Ray Gun around 30 or even before.
At the end of 34 or 35, leave a crawler and hit the box for Dolls, Gersches and Thundergun. Each player gets a whole box.
P1 hits till teddy bear, box moves, P2 hits till teddy bear. Kill the crawler when you're ready for the End Game Strategy. Now you will get closer together. Player with Thundergun runs trains near the auto-turret. The routes are tight, but with cut-backs and corner grouping, it's fairly easy. Player without T-Gun runs at Flopper. In the mid 30s to mid 40s you can trade off using T-Gun and traps.
For the early part it's trap by PaP and T-Gun. Communicate and tell Flopper guy to run down. All zombies in wave will die. Take stairs up and then drop down at the hole and return to hoarding areas. Player with Flopper station runs to corner with MP5K then runs all the way down to trap. Player with T-Gun runs to that corner and up to Flopper. Zombies will all follow P2 guy with T-Gun in this example.
Quick crescent hoarding tactic and Thundergun shot wipes 'em all out. P1 takes trap route back without actually using trap. Alternating should work until time for master end game strategy at ish.
Hoard zombies in same area. This time P1 runs past P2 while P2 is corner grouping. P2 follows and can shoot with 74u one clip or two. Both players retreat to Junkyard. P1 hangs back by lander; P2 groups zombies using staircase and then jumping off. Players run back out. P1 can shoot with MP5K. P2 buys trap. Return to areas. This strategy takes a while in the 30s, but in the 40s, with high respawn speed, it's fast, somewhat dangerous and provides variety when zombie games tend to get boring.
Your points will continuously go up. For end game monkeys, never open up that bottom door from starting room and never open up the door at the other side of power. Using T-Gun, traps and auto-turret, monkeys will be easily dealt with. To shoot is very important, seeing as if you don't, the zombies begin to die off and will respawn near your partner, and you don't want that to happen. Tech Support 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?
Actually I'm soloing on Kino right now. I'm up to round 40 with the Skullcrusher and Thundergun. I keep fluctuating between and points because the ammo costs so much.
I'm stopping for tonight and I'll be back at it tomorrow, so wish me luck guys :D IhateMelvin posted Wrong Board! I actually did get modded for it, so now I am sad ]: Oh, that sucks.
I can't afford to get modded right now, so close to next karma level! User Info: degodagreat degodagreat 10 years ago 14 how is this the wrong board? User Info: Dartit Dartit 10 years ago 16 On the highest rounds, box guns, including the LMGs, just don't last, hence, why wall guns are needed. User Info: highwindmt highwindmt 10 years ago 17 hyperpowder posted Looking for Zombies Players with mics.
Black Ops Zombie Guide. New player here Is it just me or are there more sweats on PS3 Black ops 1? How do I turn on the power in Zombies? Side Quest. How do i turn bots on? Tech Support.
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