The index is based on a quarterly survey of supply-side stakeholders across India including developers, private equity funds, banks and non-banking financial companies. The score for future sentiment--at was also at its lowest in Q1 because of the covid outbreak. According to survey, there is a perception that the lockdown will translate into a vicious cycle of stalled construction, delay in project deliveries, delay in loan repayments by buyers, delay in debt servicing to banks and an overall slump in demand due to the unease over job losses and salary cuts, which have marred the prospects of stakeholders.
The main area of concern is funding and liquidity situation in the sector. Property prices are seen falling because of weak demand, with the low and mid- priced segment worst hit given the pay cuts and job losses. Buying decisions may be deferred due to sharp wealth erosion and poor consumer sentiment, the survey indicated. It also highlighted several measures such as one time re-financing of developers loan, relaxation in bad-debt classification, stress fund, relaxation in GST and stamp duty rates, among others, that government should take to help the revive the sector.
For customers, it is a good decision to wait awhile before buying the next property once the lockdown is lifted. As you go through and read this thread please let me know what you think about it through in game mail, message, or responding to the thread to keep it on the first page. I have a lot of tips to give, so if I miss anything or if you have any questions still, respond back here or by mail and I will try to answer them.
My advice is based off of playing in tier 3 Lockdown, I am unsure how the game plays out in tier 1 and tier 2 so if some of the advice does not fit in all tiers I am sorry in advance. I will first go over some general tips, then I will give tips for each class and tips for how to deal with each class. Remember, this is a game involving a lot of STRATEGY so think about what you are or will be doing, don't just blindly charge into battle around the map. Work as a team. Again, please please please let me know if this is helpful for you with bumps or messages or if you really enjoyed it a small donation, anything helps and it was time consuming to put this together.
Thank you. So far, it doesn't really look like any high defenses really contribute to keep you alive long. With that being said, skolver and vog sets work very well if you use swords. Try to wear an armor and helmet that give some sort of bonus to you, be it attack speed, attack damage, or extra health. Charge time reduction with the exception of bombs is not as useful in Lockdown so try to get other bonuses.
The most common statuses in Lockdown are freeze, shock, stun, and fire. Freeze and shock resist should be your priority.
What kind of weapons should I use? This mostly depends on preference but try to have more than one option. What I mean is, even if you only have 2 weapon slots, carry a sword and a gun around with you or bomb etc. It isn't a good idea to have all your weapon slots filled with the same exact type of weapon for example 2 weapon slots available and filled with gran faust and divine avenger.
Different situations call for different actions and your weapon choice can make or break those situations. As stated before, armor and helmet defenses don't seem to make much of a difference so use what you prefer and are used to using 2 hit heavy swords, 3 hit quick swords, guns, etc. What if I am placed in the wrong tier? This happens fairly often, tier 1 or 2 players are thrown in with tier 3 and don't stand much of a chance.
I suggest picking guardian no matter what class you normally play as. Being in a higher tier, you will have much less health and won't be able to stand up to even a single hit from an enemy.
By picking guardian not only will you be able to stay alive by shielding, but you can help heal and defend your own team. The healing ability of the guardian will help your team pull ahead much better than you trying to cloak or charge your way in to getting most likely only one or two hits in before getting killed. What to do about freeze bombs: If your teammate is the one freezing opponents first be thankful make sure you protect them.
A frozen opponent is an easy kill but only if you play your cards right. By shooting your opponent you are freeing them with little damage, afterward they can run away or move in to attack you. Instead, even if you primarily use guns, pull out a good sword and run around behind to hit them a time or two. If your enemy is the one laying freeze bombs or any bombs really , be very careful fighting near them.
The best thing to do in a situation like this is pull out your gun and try to shoot them as many times as possible. Shooting keeps you out of range from being frozen but also interrupts their bomb charge. If you interrupt their bomb charging enough, the freezing mist will end and you can run in to finish them off. After a couple shots they may run away or you may be luck enough to even get a kill out of it.
What do I do if the other team moves together and is hard to kill? Time after time I see people throw themselves against this sort of brick wall hoping to be a hero. Very very rarely will you see one person go up against most or all of the other team at once and be the one to survive.
There is a very powerful option to solve this problem which seems counter-intuitive to most. Your team should split up completely and take as many points as you can simultaneously. Usually when a team is clumped up at one point they have taken all or most of the capture points already and are just trying to defend.
Run around them to every other capture point. When they see a capture point go neutral they will start to run there to retake the point. If you neutralize more than one point, their group will become disorganized due to having to stand still defenseless if they want to type orders and all split to which ever point they think they should take.
Once they split they will be much easier to kill and it will then be easier to take back control of the map. This strategy works VERY well in maps with 5 capture points.
Just remember that all capture points are equal and you don't HAVE to have the point right in front of your base at all times, the important thing is to have more points than the other team. This leads into another good point. You don't have to control everypoint to win a game. Sure you want to outscore your opponents as much as possible, but being too greedy in Lockdown can come back to cost you the game. Play it safe on the capture points.
Try to always be ahead by one capture point or at least even with the opponent. Don't start out by trying to take every point at once. It's also important to stay on a capture point as much as possible during fights. If you are defending a point, staying on the point while fighting keeps the opponent from capturing it for that much longer; this means more points for your team and less points for theirs.
The same idea goes for when you are attacking a point; you will take the point quicker after killing your opponents and earn more points. Use the vision range of the spiral knights HUD to your advantage as much as possible. Because of the angling of the screen, you can see much more above your character than below your character. Take advantage of this by approaching enemies from below. You will be able to see how many there are and what they are doing well before they even know you are there.
The element of surprise can give you an early hit in the battle and really win it for you, even if you are fighting more than just one person. Similarly, a large amount of the left side of the screen is filled with teammate health bars; approaching from the right may help you the say way as from below.
You might walk under the cover of their teammates health bars! Do something unexpected! There are many examples that can be said here, but what is important is that you surprise your enemy and don't let them predict and respond to what you are doing. For example, if you are running away from somebody, if they get close, quickly turn and smack them.
Most often they are planning on hitting you only once they have caught up to you. They think you will continue running, so you will be able to get in your hit first. Similarly, if somebody is approaching a point you are defending meet them half way with your sword first.
When approaching a capture point occupied by an enemy that isn't taken by them yet, try to scare them away before completing the capture. By stopping the enemy from completely capturing a point you will save time recapturing it and stop them from getting a few points too. It is fairly easy to scare somebody away from a capture point by shooting at them while you approach. The threat of damage usually pushes people away, at least until they figure out what is going on and decide what to do.
By that point you will be close enough to also occupy the capture point to stop the capture and fight with them. Even if you lose you will have cost them several points. Doing this throughout the game can cause a lot of lost points. If you find yourself being shot at while on a capture point or attacked in general, try to dodge and stick it out. If you hang in there long enough for the capture you will gain some points and cause them to lose time by having to capture the point for longer.
Whatever you do in Lockdown, standing still should never be one of them. With the ability for recons to cloak, you never know when you'll be hit next. To make yourself a little harder of a target keep moving, even if capturing a point. Random sporatic movements on a capture point can help you dodge a poorly timed recon attack and save you. If you are standing still and get it, it is mostly too late for you to survive the ambush. When being attacked by a swordsman, wait for the best time to swing, don't wildly try to hit them.
Time after time I see swordsman get greedy with their attacks and finish their combo, desperately trying to hit you. An easy time to hit such attackers is right after the final combo swing. For the slow weapons, wait until the second swing goes before running in for your hit. For the faster swords, wait for the third. But don't make the same mistake, try only swinging at them once and backing off. By doing this you won't be hit and can hit them again once they make the same mistake over and over again.
If you are farther away from somebody with a sword out, shoot at them! You can wittle down their health to make your close ranged fight easier. Sometimes, you may even get them to pull out a gun of their own; take advantage of this by running in and changing to a sword, you will be able to do more damage like this.
If you are being attacked by a gunner, try to move in as close as possible. When shooting, they cannot move as fast so keep dodging and closing the gap between you and them. They will have to run around while aiming at you which won't be too easy. Once you get within range, a couple sword swings can mean easy victory. If you get low on health, don't be afraid to run back to base and heal; those heal pads are there for a reason! This is especially true if you are already close to the base or are a striker and can dash there and back.
Any amount of missing health can save your enemy from having to hit you an extra time. You never know when you'll survive by only half a pip and be truly thankful you healed. It's much better to run and heal real quick than to die and be stuck with a long respawn time and then run back to where you were. Be one step ahead of your opponents.
If you see on the map that they just took a capture point, it isn't necessarily best to run and take back that same capture point. Instead, try running to the next capture point that they don't own next to where they just took one.
Most likely you can head them off and hopefully kill and stop them. Then you will have more time to go take the point they just took. Sometimes it's better to run between your own points and defend than to run to neutral or their points to capture. It is VERY important to stay in capture points with your allies until it is competely captured unless it is a dire circumstance. Too much do players sit in capture points until it is neutral and then run off just to find an enemy to fight.
By waiting just a few more seconds until it is completely captured you gain many things. First, you will can points quicker, nobody ever complains about more points. Nothing more matters. Super Brawl is gone. Anyways, lockdown is just a ramped up version of the clockworks, the same game mechanics exist save for those invinciframes and the same goals exist. It is VERY hard to use a cutter and not be damaged while having a decent damage output, as the sword forces you to be hyper offensive and spam the attack button in order to get the last flinching swing.
Now the reasons cutters don't have a chance in pvp is because of invinciticks, not because they stink, which they do in the clockworks also. Correct, but you do get bonus' from your shields. I'm also fairly sure sprite perks work in lockdown, so the only difference is your lack of a shield, swiftstrike.
You are not forced to wear heart trinks, just like in the clockworks. Most people don't kick noobs from their parties, unless it is outrageous.
You could always guild v guild another guild and bypass the flame wars. Lockdown needs more hate, because OOO does not care about it, does not care about new maps, does not care about players, does not care about making it "small e-sport".
Nothing more matters You forgot BKC and snarbolax. Since it's inclusion, Hardcore Mode has been positively received, and changes have been added, such as the control points having obstacles that make it tough for participants taking control in them. By default, each knight on the winning team receives 2 Krogmo Coins and crowns, with each knight from the losing team receiving 1 Krogmo Coin and no crowns.
Certain teams or an individual may be awarded according to the bribe , if a bribe was made for that round. Each knight also gains a number of Lockdown rank points equal to their team's score divided by five or nine for three- and five-point matches, respectively, up to a maximum of In a typical match where one team meets the or point goal before time runs out, each knight on that team will get rank points.
However, it is possible for neither team to get rank points if the timer expires before either team meets the goal. Rank points act as a score for a knight and will show up on the Leaderboards tab of the Krogmo's Coliseum interface. Because rank points are awarded for every match won, they do not indicate a knight's skill level in Lockdown, but rather a rough measure of their Lockdown activity.
Three Lockdown leaderboards exist: one for individual knights, one for friends and one for guilds. Guild rank points are only earned by playing guild-versus-guild matches. In such matches, the guild earns a score equal to the sum of all knight's points, and as such, a guild-versus-guild match can earn the guild points at most. The friend leaderboard simply illustrates where a knight stands in comparison to their friends.
All three leaderboards are completely reset at midnight PST every Monday. Lockdown From SpiralKnights.
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